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On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
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On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
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Soldier or scientist, merchant or spy — your GRN guild is the core of your identity and now, the time has come to defend it, to prepare for the final showdown with Nicol Bola...
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Celebrate a new set by picking up a full booster box (36 booster packs) to play Limited formats, like Booster Draft and Sealed Deck.
On Ravnica, whoever you are—soldier or...
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Rules Text Contains:
Guilds of Ravnica Guild Kit All 5 Decks - Selesnya, Boros, Golgari, Izzet, Dimir.
It wouldn't be a return to Ravnica without letting players play as their favorite guilds....
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Rules Text Contains:
On Ravnica, whoever you are—soldier or scientist, merchant or spy—your guild is the core of your identity. It provides structure and greater purpose. Now, the time has come t...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '