Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
At the edge of the known Multiverse, a star system teeters on the brink of disaster. Chart a course through Sothera and explore distant planets, wield dazzling magic, and wag...
Rules Text Contains:
Dare to enter Duskmourn, a plane-enveloping House that sets the scene for your opponent’s greatest fears to come to life!
You’re channeling the most spirited bundle a Magi...
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In Duskmourn: House of Horror, players will dare to enter this plane-enveloping House where their fears come to life. Evil manifests Nightmares and Glitch Ghosts and turns to...
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Dare to enter Duskmourn, a plane-enveloping House that sets the scene for your opponent’s greatest fears to come to life!
Collector Boosters are a shortcut to the coolest ...
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Dare to enter Duskmourn, a plane-enveloping House that sets the scene for your opponent’s greatest fears to come to life!
Prerelease is your community’s first opportunity ...
Rules Text Contains:
Dare to enter Duskmourn, a plane-enveloping House that sets the scene for your opponent’s greatest fears to come to life!
Collector Boosters are a shortcut to the coolest ...
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Each Duskmourn: House of Horror Nightmare Bundle Booster Pack contains 2 cards:
• 1 Foil Borderless Promo Card
• 1 Foil Movie Poster Card
Set:
Duskmourn: House of Horror
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Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '