Rules Text Contains:
Assassin's Creed® emerges from the shadows to join Magic: The Gathering! Your community will freerun through ancient locales with their favorite Assassins and take a leap of ...
Rules Text Contains:
Assassin's Creed® emerges from the shadows to join Magic: The Gathering! Your community will freerun through ancient locales with their favorite Assassins and take a leap of ...
Rules Text Contains:
Assassin's Creed® emerges from the shadows to join Magic: The Gathering! Your community will freerun through ancient locales with their favorite Assassins and take a leap of ...
Rules Text Contains:
Assassin's Creed® emerges from the shadows to join Magic: The Gathering! Your community will freerun through ancient locales with their favorite Assassins and take a leap of ...
Rarity:
P
Creature Type or Sub Type:
Creature — Human Knight
P:
2
T:
2
Rules Text Contains:
Whenever Syr Konrad's Squire dies or is put into a graveyard from anywhere other than the battl...
Rarity:
P
Creature Type or Sub Type:
Land
Rules Text Contains:
T: Add one mana of any color in your commander's color identity. If you control a Command Tower and a Command Mine, add two mana...
Rarity:
C
Creature Type or Sub Type:
Enchantment — Aura
Rules Text Contains:
Commander enchantment (This aura enchants a commander creature, and remains attached to the creature as it moves b...
Rules Text Contains:
The Unfinity Draft Pack contains 3 Unfinity Draft Boosters. Each booster contains 14 Magic cards, 1 Sticker sheet, and 1 ad card/token, with 1 Rare or Mythic Rare card, 2 Att...
Rules Text Contains:
Contents:
•14 Magic cards + 1 additional play object in every Draft Booster
•Full of out-of-this-world mechanics and infinite laughs
•Experience the most illustrious g...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '