Rules Text Contains:
Game Night: Free-for-All contains everything you need to challenge friends and family to epic magical battles. Game Night takes all the thrills of a magical, no-holds-barred ...
Rules Text Contains:
Game Night is a portable, accessible, social Magic experience. It's perfect for board game meetups, or any invested Magic fan who wants to share their hobby with uninitiated ...
Rarity:
C
#:
30
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Target creature gets -2/-2 until end of turn.
Flashback—1B, Pay 3 life. (You may cast this card from your graveyard ...
Rarity:
R
#:
37
Creature Type or Sub Type:
Enchantment
Rules Text Contains:
At the beginning of your upkeep, target opponent may exile a card from their graveyard. If that player doesn’t, y...
Rarity:
C
#:
6
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Target creature gets -2/-2 until end of turn.
Flashback—1B, Pay 3 life. (You may cast this card from your graveyard f...
Rarity:
U
#:
28
Creature Type or Sub Type:
Creature — Rat
P:
1
T:
1
Rules Text Contains:
X: Crypt Rats deals X damage to each creature and each player. Spend only black mana on X.
Fla...
Rarity:
C
#:
54
Creature Type or Sub Type:
Creature — Rat
P:
2
T:
2
Rules Text Contains:
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top ...
Rarity:
U
#:
26
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Target player exiles all cards from their hand face down. At the beginning of the end step of that player’s next turn...
Rarity:
C
#:
B19
Creature Type or Sub Type:
Creature — Elf
P:
1
T:
2
Rules Text Contains:
T: Target creature gets +X/+X until end of turn, where X is the number of Elves in play.
Set:...
Rarity:
C
#:
19
Creature Type or Sub Type:
Creature — Rat
P:
2
T:
2
Rules Text Contains:
When Chittering Rats enters the battlefield, target opponent puts a card from their hand on top ...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '