Rarity:
C
#:
17
Creature Type or Sub Type:
Creature — Rat Warrior
P:
2
T:
1
Rules Text Contains:
Fear
Nezumi Cutthroat can't block.
Flavor:
"These nezumi, they disgust me. The things...
Rarity:
U
#:
52
Creature Type or Sub Type:
Instant
Rules Text Contains:
Choose one — Destroy target creature; or return target creature card from your graveyard to play.
Entwine—Sacrifice ...
Rarity:
C
#:
4
Creature Type or Sub Type:
Creature — Rat Ninja
P:
2
T:
1
Rules Text Contains:
Ninjutsu B (B, Return an unblocked attacker you control to hand: Put this card onto the bat...
Rarity:
C
#:
44
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Exile X target cards from a single graveyard.
Flavor:
“That does it—I quit!” —Cabal grave robber
Set:
Magic Encyc...
Rarity:
U
#:
16
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Destroy target nonblack creature. It can’t be regenerated. You gain life equal to its toughness.
Flavor:
"The morta...
Rarity:
U
#:
51
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
Search your library for a card, put that card into your hand, then shuffle.
Flavor:
The best ideas often come from ...
Rarity:
U
#:
3
Creature Type or Sub Type:
Instant
Rules Text Contains:
Black creatures get +2/+0 until end of turn.
Flavor:
The Eastern Paladin doesn't attack at night for the tactical ad...
Rarity:
C
#:
53
Creature Type or Sub Type:
Creature — Rat
P:
2
T:
1
Rules Text Contains:
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a ...
Rarity:
U
#:
50
Creature Type or Sub Type:
Creature — Rat Shaman
P:
1
T:
1
Rules Text Contains:
B, Sacrifice a creature: Target player discards a card. Activate only as a sorcery.
Fla...
Rarity:
U
#:
27
Creature Type or Sub Type:
Creature — Rat
P:
*
T:
1
Rules Text Contains:
Swarm of Rats’s power is equal to the number of Rats you control.
Flavor:
"Rats, rats, rats! ...
Rarity:
C
#:
41
Creature Type or Sub Type:
Creature — Rat
P:
2
T:
1
Rules Text Contains:
Whenever Carrion Rats attacks or blocks, any player may exile a card from their graveyard. If a ...
Rarity:
R
#:
49
Creature Type or Sub Type:
Enchantment
Rules Text Contains:
Whenever a creature you control deals combat damage to a player, that player discards a card.
Flavor:
Opportuni...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '