Rarity:
R
#:
171
Creature Type or Sub Type:
Creature — Elf Warrior
Rules Text Contains:
As an additional cost to cast this spell, behold an Elf and exile it. (Exile an Elf you control or an...
Rarity:
R
#:
233
Creature Type or Sub Type:
Legendary Creature — Elf Faerie Noble
Rules Text Contains:
Flying
Whenever Maralen or another Elf or Faerie you control enters, exile the top tw...
Rarity:
R
#:
22
Creature Type or Sub Type:
Creature — Kithkin Soldier
Rules Text Contains:
First strike, lifelink
Whenever this creature attacks, you may put a creature card with mana valu...
Rarity:
M
#:
170
Creature Type or Sub Type:
Sorcery
Rules Text Contains:
As an additional cost to cast this spell, you may choose a creature type and behold two creatures of that type.
Sea...
Rarity:
R
#:
111
Creature Type or Sub Type:
Legendary Enchantment
Rules Text Contains:
Players can't draw cards or gain life.
At the beginning of each player's draw step, that player loses...
Cards in Near Mint (NM) condition show minimal wear from shuffling, play or handling and can have a nearly unmarked surface, crisp corners and unblemished edges outside of a few slight flaws. A Near Mint card may have slight edge wear or a scratch or three, but overall look nearly unplayed with no major defects.
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Lightly Played (LP)'
Lightly Played condition cards can have slight border or corner wear, or possibly minor scratches. No major defects are present, and there are less than 4 total flaws on the card. Lightly Played condition foils may have slight fading or indications of wear on the card face. '
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Moderately Played (MP)'
Moderately Played condition cards have moderate wear, or flaws apparent to the naked eye. Moderately Played condition cards can show moderate border wear, mild corner wear, water damage, scratches , creases or fading, light dirt buildup, or any combination of these defects. '
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Heavily Played (HP)'
Heavily Played condition cards exhibit signs of heavy wear. Heavily Played condition cards may include cards that have significant creasing, folding, severe water damage, heavy whitening, heavy border wear, and /or tearing. '
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Damaged (D)'
Damaged condition cards show obvious tears, bends, or creases that could make the card illegal for tournament play, even when sleeved. Damaged condition cards have massive border wear, possible writing or major inking (ex. white-bordered cards with black-markered front borders), massive corner wear, prevalent scratching, folds, creases or tears. '